

Maybe it'd be time to finally see more universal controller support and compatibility on top of other means to make offline tournaments more viable, but that lies in the hands of the computers and driver makers just as much as the games themselves.

We'd probably see more implementation of features like 120 fps, which could make fighters even more responsive though it's only been experimented with in a few titles like Samurai Shodown at this point.īetter graphical and input options could allow players to tune their games to fit their own personal and rig sweet spots to make them run and feel more how they'd like - although that of course depends on how far Capcom is willing to push the benefits of the platform.
#MORTAL KOMBAT 11 ON PC PC#
It may have taken a minute to get there, but the PC version of SF5 is clearly the best place to play for anyone who can manage to do so. While Capcom had a pretty bad track record with Street Fighter 4 and many other computer releases, most of their newer games are at least solid if not better on PC - except for Monster Hunter: World ironically. It would hopefully mean the end of awful and / or broken PC ports too. More options and optimizations would lead to theoretical higher technological thresholds in just about every aspect of the games. Most recent fighting games already have the best input latency on PC compared to the consoles, but what if they could take that even further? Putting more or most of their development efforts on the more open platform would likely result in the PC being the de facto best version to run and push more of the FGC onto Steam or elsewhere. By 2022 or 2023, Capcom hopes sales of games on consoles : PCs to be 50:50. We've already seen a number of competitive scenes make to jump to PC over the past few years between Street Fighter 5: Champion Edition, Tekken 7 and Guilty Gear Strive among others.įrom Nikkei: Capcom COO says the company wants to set PC as main outlet for its game software. So what impact could this potential change have on Capcom's fighting games exactly? They've already managed to almost reach that feat with their single best-selling release ever in Monster Hunter: World, as leaked sales data appeared to show the title sold over 5.7 million copies on Steam versus 5.5 million on PlayStation 4 and a further 1.7 million on Xbox One. The storied development studio reportedly hopes to see their split of game sales between console and PC grow to 50-50 in 2022 or 2023 according to Bloomberg's Takashi Mochizuki. NetherRealm did not provide any hints as to what the company’s next project will be.Haruhiro Tsujimoto, current COO of Capcom, recently joined Japanese publication Nikkei for an interview where he spoke on the proposed shift in ideology. It’s a huge part of keeping fans interested, and invested in the game. Fighting games like Mortal Kombat 11 often rely on consistent updates to help improve the experience by balancing characters and adding new ones. The November 2020 release of Mortal Kombat 11 Ultimate, which collected all the DLC into one package, boasted a total of 13 additional fighters - increasing the original roster by more than 50%.ĭiscontinuing DLC means that there won’t be any major changes coming to the game. Over time, NetherRealm expanded upon the game with multiple DLC packs that added content such as stages and characters.
#MORTAL KOMBAT 11 ON PC WINDOWS#
Mortal Kombat 11 debuted in April 2019 on Nintendo Switch, PlayStation 4, Windows PC, and Xbox One. NetherRealm is now focusing on its next project and after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end.- Mortal Kombat 11 Ultimate July 2, 2021
